Lisbon PT, 1992
Filipe Baptista is a polymath creator whose work encompasses installation and performance art, videogame design, software programming, sound design, experimental music and the defying space in between all these.
He started his artisic career as a performer and dancer, while simultaneously studying Computer Science at the Lisbon University Institute, from which he graduated with an MSc in Multimedia, in 2015.
His final master’s thesis focused on interactive digital technologies applied in the context of performative arts. This hybrid relationship between the expression of the physical body and the polymorphism of digital media, held the hints for the rest of his path, developing interest in different artistic and technicial fields.
Over the years, he has collaborated with artists and IT companies on a variety of projects, from performance art and installations to videogames and Extended-Reality (XR) content.
He works for several years in the videogames industry as a game designer and developer, in parallel to his independent artistic carrer. He also scored the music and designed the sound for several theater and dance pieces, designed and coded interactive digital content for several artists, and engaged in the creative assistance of projects that blend art, science, and technology.
From his authoral work, he highlights the videogame/interactive art piece ‘The Place in Between’ (2018) the installation+performance ‘Zenith x Nadir’ (2020-21) the transmedia project ‘A.T.M.A.’ (2021-pres.) the installation ‘VESSEL’, (2023) and the music record+installation ‘Remnant’ (2024).
His creations often express themes such as memory, liminality, multi-matter access and the modulation of counsciousness, infusing several techniques of interaction mechanics, spatial design, sonic alchemy and data polimorphism.
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