Lisbon PT, 1992
Filipe Baptista is an artist and computer scientist whose work encompasses installation/performance art, videogame design, software programming, sound design, experimental music, and the defying space in between all these.
He started his artisic career as a performer and dancer, while simultaneously studying Computer Science at the Lisbon University Institute, from which he graduated with an MSc in Multimedia, in 2015.
His final Master’s thesis focused on interactive digital technologies applied in the context of performative arts. This hybrid relationship between the expression of the physical body and the polymorphism of digital media, held the hints for the rest of his path, developing interest in different artistic and technicial fields.
After graduating, he channels his design sensibilities and ideas to the realm of videogames and interactive media, starting, in 2017, his career as a videogame designer and programmer while simultaneously developing his own artistic voice through the performative arts, continuosly converging these different practices in his own work.
It is by this time that he also starts to experiment with designing sound and writting music, work that he started to infuse in his own authorial pieces and that led to several commissions to score music and design sound for several theater and dance productions in Portugal.
From 2019 onwards he starts to experiment with Extend-Reality (XR) content, leveraging his game design practice to the foundations of a company that bridges neuroscience with Virtual Reality (VR). In parallel, he has also helped several artists to translate concepts and ideas through interaction mechanics and to a videogame/XR format, engaging in the creative assistance and execution of projects that blend art, science, and immersive technologies.
From his authorial work, he highlights the videogame/interactive art piece ‘The Place in Between’ (2018) the installation+performance ‘Zenith x Nadir’ (2020-21) the transmedia project ‘A.T.M.A.’ (2021-pres.) the installation ‘VESSEL’, (2023) and the music record+installation ‘Remnant’ (2024).
His creations often express themes such as memory, liminality, multi-matter access and the modulation of counsciousness, infusing several techniques of interaction mechanics, spatial design, sonic alchemy and data polimorphism.
︎ ︎ ︎