About   




Lisbon PT, 1992

Filipe Baptista is a creator, artist and polymath whose work encompasses installation/performance art, sound design, experimental music,  videogame design, software programming and the defying space in between all these.

He started his artisic career as a performer and dancer, while simultaneously studying Computer Science at the Lisbon University Institute, from which he graduated with an MSc in Multimedia, in 2015.
This hybrid relationship between the expression of the physical body and the polymorphism of digital media held the hints for the rest of his path, developing interest in different artistic and technicial fields.

While still working as a performer in a dance company, he started to design and develop digital interactive pieces in the format of videogames and installation art . Feeling the sonic rhytms and textures that propelled him to move and inspired his own universe, he also started to experiment with music production and sound design, embracing a multidisplinary approach to his own artistic creation.
His sound work ultimately led to several commissions to score music and design sound for several theater and dance stage productions in Portugal. His work as a game deisgner and programmer led to several colaborations in projects that blend performative and computational arts as well as a few titles in the games and XR industry. His approach to layered visual narratives led to several colaborations as a visual artist and director.
 
From his authorial work, he highlights the videogame/interactive art piece ‘The Place in Between(2018), the installation+performance ‘Zenith x Nadir (2020-21) the transmedia project ‘A.T.M.A. (2021-pres.) the installation ‘VESSEL’,  (2023) and the music record+installation ‘Remnant(2024).

His creations often express themes such as memory, liminality, multi-matter access and the modulation of counsciousness, infusing several techniques of interaction mechanics, spatial design, sonic alchemy and data polimorphism.

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