About
Filipe Baptista is a Portuguese artist whose practice unfolds across sound, experimental music, videogames, performance and installation art.
He began his artistic career as a performer and dancer, while simultaneously studying Computer Science at the Lisbon University Institute, from which he graduated with an MSc in Multimedia, in 2015.
This hybrid relationship between the expression of the physical body and the polymorphism of digital media held the hints for the rest of his path, developing interest in different artistic and technical fields.
While still working as a performer in a dance company, he started to design and develop short virtual interactive pieces in the format of videogames and interactive art. Feeling the sonic rhythms and textures that propelled him to move and inspired his own universe, he also started to experiment with music production and sound design, embracing a multidisciplinary approach to his own artistic creation.
From then on, he developed his own investigation, creating several multidisciplinary pieces across different formats. His installations and performative works have been showcased at several festivals and venues such as Lux Frágil, FIS - Festival Internacional de Solos, Festival A Salto, Festival Dançar é a Minha Revolução, Rua das Gaivotas 6, among others.
Since 2019 he has often been commissioned to compose music and design sound for several theater productions in Portugal, having developed sound work for independent stage directors and for productions by the D. Maria II National Theatre.
Since his formative years he has also been engaged in the local indie game dev scene, having created a few short atmospheric game works and has worked for eight years as a game designer in a company that bridges cognitive sciences and mixed reality.
He’s the co-founder of the art/dev studio Nemorea, which aims at producing artistic works that bridge videogames, music and installation art.
His research and work often express themes such as memory, liminality and the modulation of consciousness, infusing several techniques of sonic sculpting, spatial design, interaction mechanics and digital polymorphism.
He is currently co-directing the project “Through the Chiral Veil”, an installation and VR experience set to premiere in October 2026.
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Selected Exhibitions & Performances:
2026
Through the Chiral Veil Temps d’Images Festival, Lisbon
Through the Chiral Veil
Singular Festival, Castelo-Branco
A.T.M.A._0.9.1
Odense Film Festival, Denmark
A.T.M.A._0.9.1
Galway Film Festival, Ireland
2025
RemnantLux Frágil, Lisbon
2024
RemnantMono / Lisbon Art Weekend, Lisbon
2023
A.T.M.A._0.9Ágora Festival, Leiria
Vessel
Rua das Gaivotas 6, Lisbon
2021
A.T.M.A._0.7 Dançar é a Minha Revolução Festival, Casa Capitão, Lisbon
A.T.M.A._0.7
All Tomorrows Parties, Rua das Gaivotas 6, Lisbon
Zenith: Frames of a Great Poetic Game
FIS - International Solos Festival, Póvoa de Varzim
Nadir
Rua das Gaivotas 6, Lisbon
Zenith: Frames of a Great Poetic Game
Rua das Gaivotas 6, Lisbon
2020
Zenith: Frames of a Great Poetic GameA Salto Festival, Elvas
2015
Between a Rock and a Hard Place9th International Festival of Contemporary Dance Solos, Lisbon
Releases:
Music
2024
Remnant[12”Vynil, Digital]
Videogames
2023
The Runner[Itch.io]
2018
The Place in Between[Itch.io]
Commissions & Collabs:
Music / Sound Design
2026
Through the Chiral Veil by Nemorea Studio[music, sound design]Whisky & Chips by Pedro Baptista
[sound design assitance]
2025
Pássaro de Fogo by Pedro Baptista[sound design]Aquela Canção Sobre o Fim by Mário Coelho
[sound design] Auto das Anfitriãs by D. Maria II National Theatre
[music, sound design] Quando Eu Morrer Vou Fazer Filmes no Inferno by Mário Coelho
[sound design]
2024
Nós Somos as Netas de Todas as Bruxas Que Vocês Não Conseguiram Queimar by Teresa Vaz / Bestiário[sound installation]
2023 - 2025
Cogniclear VR by Virtuleap[music, sound design, audio programming]
2022
A Infinda Apetência da Luz do Sol by Eduardo Molina[live music] Se Te Portares Bem Vamos ao McDonald’s by Mário Coelho [live music, sound design]
Anima by Pedro baptista
[live music, sound design]
Umbra by Bestiário
[music, sound design]
Lumina by Bestiário
[music, sound design]
2020
Chambre 19 by Be Dias[music, sound design]
2019
Fuck Me Gently! by Mário Coelho[live music, sound design]
2019 - 2026
Enhance VR by Virtuleap[music, sound design, audio programming]
Director + Visuals
2026
Through the Chiral Veil by Nemorea Studio (VR / Installation)
[co-creative direction, 3D environment art, video]
2024
Pixel Petals by Iceboy Violet & Nueen (Videoclip, Hyperdub)[videoclip director, visuals, video editng]
Game Designer / Programmer
2026
Through the Chiral Veil by Nemorea Studio[interaction design, environment design, programming]
2024
Icona by Silvana Ivaldi[programming]
2023-2025
Cogniclear VR by Virtuleap[game design lead]
2019-2026
Enhance VR by Virtuleap[game design lead]
2021
MacBad by Teatro Praga[programming]
Performer / Dancer
2020
Suspiria by Pedro Baptista [performer]
2019
Fuck Me Gently! by Mário Coelho[performer, live music]
2018
É Difícil Para Mim Dançar! by Mário Coelho[assistant, choreography]
2015
Reflections by Amálgama Companhia de Dança[dancer]
Fado Meu by Amálgama Companhia de Dança
[dancer]
2012
A Lã e a Neve by Madalena Vitorino [dancer]
Education:
2013-2015
Master of Science in Multimedia & Computer Science
[Lisbon University Institute]
2010-2013
Bachelor’s Degree in Computer Science
[Lisbon University Institute]