Filipe Baptista
About




Lisbon, PT, 1992


Filipe Baptista is a Portuguese artist whose practice unfolds across sound, experimental music, videogames, performance and installation art.


He began his artistic career as a performer and dancer, while simultaneously studying Computer Science at the Lisbon University Institute, from which he graduated with an MSc in Multimedia, in 2015.
This hybrid relationship between the expression of the physical body and the polymorphism of digital media held the hints for the rest of his path, developing interest in different artistic and technical fields.

While still working as a performer in a dance company, he started to design and develop short virtual interactive pieces in the format of videogames and interactive art. Feeling the sonic rhythms and textures that propelled him to move and inspired his own universe, he also started to experiment with music production and sound design, embracing a multidisciplinary approach to his own artistic creation.

From then on, he developed his own investigation, creating several multidisciplinary pieces across different formats. His installations and performative works have been showcased at several festivals and venues such as Lux Frágil, FIS - Festival Internacional de Solos, Festival A Salto, Festival Dançar é a Minha Revolução, Rua das Gaivotas 6, among others.

Since 2019 he has often been commissioned to compose music and design sound for several theater productions in Portugal, having developed sound work for independent stage directors and for productions by the D. Maria II National Theatre.

Since his formative years he has also been engaged in the local indie game dev scene, having created a few short atmospheric game works and has worked for eight years as a game designer in a company that bridges cognitive sciences and mixed reality.

He’s the co-founder of the art/dev studio Nemorea, which aims at producing artistic works that bridge videogames, music and installation art.  

His research and work often express themes such as memory, liminality and the modulation of consciousness, infusing several techniques of sonic sculpting, spatial design, interaction mechanics and digital polymorphism.

He is currently co-directing the project “Through the Chiral Veil”, an installation and VR experience set to premiere in October 2026.





Mail         Instagram           YouTube           Itch.io          Soundcloud





Curricula


Selected Exhibitions & Performances:

2026

Through the Chiral Veil
Temps d’Images Festival, Lisbon

Through the Chiral Veil
Singular Festival, Castelo-Branco


A.T.M.A._0.9.1
Odense Film Festival, Denmark

A.T.M.A._0.9.1
Galway Film Festival, Ireland

2025

Remnant
Lux Frágil, Lisbon

2024

Remnant
Mono / Lisbon Art Weekend, Lisbon

2023

A.T.M.A._0.9
Ágora Festival, Leiria

Vessel
Rua das Gaivotas 6, Lisbon

2021

A.T.M.A._0.7
Dançar é a Minha Revolução Festival, Casa Capitão, Lisbon

A.T.M.A._0.7
All Tomorrows Parties, Rua das Gaivotas 6, Lisbon

Zenith: Frames of a Great Poetic Game
FIS - International Solos Festival,  Póvoa de Varzim

Nadir
Rua das Gaivotas 6, Lisbon


Zenith: Frames of a Great Poetic Game
Rua das Gaivotas 6, Lisbon


2020

Zenith: Frames of a Great Poetic Game
A Salto Festival, Elvas


2015

Between a Rock and a Hard Place
9th International Festival of Contemporary Dance Solos, Lisbon




Releases:

Music


2024

Remnant 
[12”Vynil, Digital]



Videogames


2023

The Runner
[Itch.io]


2018

The Place in Between
[Itch.io]




Commissions & Collabs:



Music / Sound Design


2026

Through the Chiral Veil by Nemorea Studio
[music, sound design]
Whisky & Chips by Pedro Baptista
[sound design assitance]


2025

Pássaro de Fogo by Pedro Baptista
[sound design]Aquela Canção Sobre o Fim by Mário Coelho
[sound design]
Auto das Anfitriãs by D. Maria II National Theatre
[music, sound design] Quando Eu Morrer Vou Fazer Filmes no Inferno by Mário Coelho
[sound design]

2024

Nós Somos as Netas de Todas as Bruxas Que Vocês Não Conseguiram Queimar by Teresa Vaz / Bestiário
[sound installation]

2023 - 2025

Cogniclear VR by Virtuleap
[music, sound design, audio programming]

2022

A Infinda Apetência da Luz do Sol by Eduardo Molina
[live music]
Se Te Portares Bem Vamos ao McDonald’s by Mário Coelho [live music, sound design]
Anima by Pedro baptista 
[live music, sound design]
Umbra by Bestiário
[music, sound design]
Lumina by Bestiário
[music, sound design]

2020

Chambre 19 by Be Dias
[music, sound design]

2019

Fuck Me Gently! by Mário Coelho
[live music, sound design]


2019 - 2026

Enhance VR by Virtuleap
[music, sound design, audio programming]


Director + Visuals


2026

Through the Chiral Veil by Nemorea Studio (VR / Installation) [co-creative direction, 3D environment art, video]

2024

Pixel Petals by Iceboy Violet & Nueen (Videoclip, Hyperdub)
[videoclip director, visuals, video editng]


Game Designer / Programmer


2026

Through the Chiral Veil by Nemorea Studio
[interaction design,  environment  design, programming]

2024

Icona by Silvana Ivaldi
[programming]

2023-2025

Cogniclear VR by Virtuleap
[game design lead]

2019-2026

Enhance VR by Virtuleap
[game design lead]

2021

MacBad by Teatro Praga
[programming]


Performer / Dancer


2020

Suspiria by Pedro Baptista
[performer]

2019

Fuck Me Gently! by Mário Coelho
[performer, live music]

2018

É Difícil Para Mim Dançar! by Mário Coelho
[assistant, choreography]

2015

Reflections by Amálgama Companhia de Dança
[dancer]
Fado Meu by Amálgama Companhia de Dança
[dancer]

2012

A Lã e a Neve by Madalena Vitorino
[dancer]





Education:

2013-2015


Master of Science in Multimedia & Computer Science
[Lisbon University Institute]

2010-2013


Bachelor’s Degree in Computer Science
[Lisbon University Institute]



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